Tournaments
System | Tournament | Start Time | Tentative | Started | ||
---|---|---|---|---|---|---|
PC | Rocket League 3v3 | 2024-03-15 21:00:00 | No | Yes | view | |
Switch | Beerio Kart | 2024-03-15 21:00:00 | No | No | view | |
PC | Wreckfest | 2024-03-15 23:00:00 | No | No | view | |
PC | CS:2 5v5 | 2024-03-16 10:00:00 | No | No | view | |
PC | MyStErY ToUrNeY (GoldenEye: Source) | 2024-03-16 14:00:00 | No | No | view | |
PC | Trivia | 2024-03-16 16:00:00 | No | No | view | |
PC | Overwatch 5v5 | 2024-03-16 17:00:00 | No | Yes | view | |
Other | Smash Melee | 2024-03-16 21:00:00 | No | No | view |
CS:2 5v5 rules:
What are the match rules for FITES CS2?
COUNTER-STRIKE 2 RULES
1.1 Match Procedure
● Tournament Teams
○ A “team” will consist of 5 Players for a total of 10 players per roster. Multiple
teams that are pre-registered BEFORE first match start will be allowed to
participate in the tournament.
○ All 10 players must be in the lobby for the match to begin.
○ If a team has less than 5 players, the match cannot be played and the team with
less than 5 will have to take a forfeit.
● All players on the team have to be paid attendees in order to participate. Team
managers/admins/captains must be able to verify a players’ eligibility upon request from
FITES staff.
● Set Length
○ Matches will be played as a best of 1.
■ Each game should be expected to last 40-60 minutes.
2.1 Game Rules
● Game Settings
○ The home team will host the lobby and invite the away team using the private
matchmaking code.
○ The lobby will have the base premier lobby settings:
■ Rounds: Best out of 30
■ Round Time: 1:45
■ Start Money: $800
■ Freeze Time: 20 seconds
■ Buy Time: 20 seconds
■ Bomb Timer: 40 seconds
■ Overtime Rounds: Best out of 6
■ Overtime Start Money: $10,000
■ Round Restart Delay: 5 seconds
● Map Pool
○ The following maps are allowed in official matches
■ Anubis (de_anubis)
■ Inferno (de_inferno)
■ Mirage (de_mirage)
■ Nuke (de_nuke)
■ Overpass (de_overpass)
■ Ancient (de_ancient)
■ Vertigo (de_vertigo)
● Pick/Bans Selection (verbal)
○ The Home Team bans 2 maps
○ The Away Team bans 3 maps
○ The Home Team bans a map
○ Both Teams will then join the server and knife for starting side once map is
decided.
● In the event that an incorrect rule set is loaded on the server, the match will be stopped
and reset. Any rounds played in the incorrect format will not count towards the match
outcome.
● Team coaches/team captains will be responsible for communicating captain
gamertags/lobby password for inviting teams/players to the lobby.
● At the start of the match, team captains will be responsible for inviting their team
members to the lobby.
● If a team is missing one or more players a grace period of 15 minutes will be given to
find those players. After 15 minutes, the team missing players will forfeit the match.
● The lobby leader must not start the game before all players from both teams have joined
the lobby.
● Only those registered for the current match have the right to be in the game lobby. This
includes players, coaches and designated streamers.
● Stoppage of Play
○ The game may only be paused for the following reasons
■ Player Drop
■ Player Disconnect
■ Technical Issues
■ Stoppage of play may be requested at any time for the above reasons.
The team initiating the pause must first call for it in chat. The pause may
not be called during combat. Players may not move around the map while
the pause is in effect. Once both teams are ready, the team who initiated
the pause will unpause it. Each team will have a total of 5 minutes of
pause time per match. Misuse of the pause feature may result in
punishment for the team misusing it.
● Tactical Timeout
○ Each team is allowed to call two Tactical Timeouts per match. Tactical Timeouts
may only be called during the buy phase of a round.
○ During the Timeout, only the players currently in the game and their coach are
allowed to talk to each other. Other roster members are not allowed to be in the
Timeout meeting.
■ If a player drops or disconnects and cannot return within the 5 minutes,
that player’s team may decide to continue playing or forfeit.
■ Please contact a Vanta Support member if abuse of the Timeout feature is
suspected.
● Remake Procedure: In the event of a server crash that impacts all ten players, the game
may be remade. Picks and bans must stay consistent with the previous iteration of the
game, and the rest of the game will be played out in full.
3.1 Restrictions
● Scripts: These cheats are prohibited in FITES matches:
○ Anti-flash
○ Bhop, or bunnyhop
○ Burst Fire
○ Center View
○ FPS
○ No Recoil
○ Aim Lock
○ Triggerbot
○ RapidFire
○ RateChanger
○ Stop shoot
○ Stop sound
○ Tooltips
● Configurations/Start Parameters: The following commands are seen as giving an unfair
advantage in the map and are strictly prohibited.
○ mat_hdr_enabled
○ +mat_hdr_endabled 0/1
○ +mat_hdr_leven 0/1/2
● Character Skins: Character skins are strictly prohibited. All players must use the default
CT/T skins during matches. If character skins are seen to be used, please message a
FITES staff member or email h4gg4rd@fites.net with corresponding screenshots so that
the issue may be dealt with in proper fashion.
4.1 Reporting
● Score Reporting Format: Scores will be reported in “Win/Loss” format. Teams will
indicate the number of games won by each team, final scores should be one of the
following: 1-0 or 0-1. All scores should be reported to the CS2 Tourney Master.
● Forfeits: Forfeits will be considered a 1-0 win for the team that showed up to play
|
CS:2 5v5 - Teams
Gobblegummers
GOBGUM
GOBGUM
- Raunny
- Andylovesmangos
- Brandon
- Doctor Doodly Doot
- Open Slot
the diddlers
diddle
diddle
- vivolorosso
- Cerberus3
- BasementTroll
- OWN3RSLAG
- Xpex